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GPU Compiler Engineer | Engineer in Engineering Job at Intel in Folsom CA | 7272368267

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GPU Compiler Engineer

Location:
Folsom, CA
Description:

Job Description Do Something Wonderful! Intel put the Silicon in Silicon Valley. No one else is this obsessed with engineering a brighter future. Every day, we create world changing technology that enriches the lives of every person on earth. So, if you have a big idea, let's do something wonderful together. Join us, because at Intel, we are building a better tomorrow. We are looking for a GPU Compiler Engineer to join our team who is ready to make significant impact on client graphics via functional features and advanced optimizations. Design and develop state of the art compiler translations and optimizations targeting GPU. Investigate and prototype new optimizations to improve performance and efficiency for GPU systems. Collaborate with GPU HW architects to co-design/define new uArch features and ISA for future Intel. Performance measurement and workload analysis to evaluate and improve the compilation technology on new HW features. Write technical specification, design documents, and patent disclosures. Qualifications You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Minimum Qualifications: Bachelors degree in Computer Science or related STEM degree and 3+ years' relevant experience, orMasters degree in Computer Science or related STEM degree and 2+ years' relevant experience.Minimum skills we are looking for: Knowledge of LLVM compiler internals and/or GPU compiler technology supported by professional experience in the domain. C/C++ programming skills supported by work experience on industry projects using these languages. Software Development within a GPU Driver Stack. Preferred Skills and Experience that will make you stand out: Design and development of a product compiler, e.g. in transformations, dataflow/control-flow/dependence analysis, optimizations, and code generation. Experience with performance analysis and tuning of compiler transformations and optimizations. Hands-on development of compiler tools, such as assembler, linker, debugger, etc. Knowledge of 3D rendering pipeline using 3D/Compute APIs e.g. DirectX, DirectML, OpenGL, OpenCL, Vulkan, etc. Thorough understanding of complex interactions between the API, OS, device drivers and vendor-specific hardware in a GPU SW stack on Windows OS. Experience in using software development infrastructure - GitHub, JIRA, CMake, scripting languages. Other Locations US, OR, Hillsboro; US, CA, Santa Clara Posting Statement All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance. Benefits We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here. Annual Salary Range for jobs which could be performed in US, California: $123,958.00-$185,952.00*Salary range dependent on a number of factors including location and experience Working Model This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. In certain circumstances the work model may change to accommodate business needs. Requisition #: JR0264203pca3lyuhf
Company:
Intel
Posted:
May 17 on ITJobsWeb
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